Ride the tide to launch.

Supralittoral is the intertidal zone between your studio and its audience. We build community, marketing, and the team you need — from Day Zero reveal to 1.0 and beyond.

Based Metro NYC, USA
Running 12 years
#1 on Steam 2 launches
Cups of coffee 3,960

Results

What the work produced

Over a decade with independent game developers. These are the actual numbers.

12 Years running
120K+ Discord members grown
1,000+ Creators recruited
150K Units sold at launch
Squad — Version 4 release trailer
01

Offworld Industries — Squad

Marketing Lead for Squad's Version 4 release — PR, community, and influencer relations that carried it to the top of the store on release day.

#1seller on Steam at release
Islands of Nyne — Early Access week 1 player highlights
02

Define Human Studios

Creator affiliate program built from zero — recruited and activated 1,000+ content partners and carried the pipeline through launch.

150Kunits at launch
Path of Titans — Gondwa update
03

Alderon Games

Affiliate & partner program run for four years across PC, mobile, and all major consoles, with a referral-attribution backbone built in-house.

Millionsof installs
Virtual Battlegrounds — launch trailer
04

CyberDreamVR

Launch marketing and partner coordination for a VR title, pushing it to the top of the charts on release.

#2Steam VR sales
WTF: Waifu Tactical Force — Future Games Show Summer 2025 reveal
05

Worlds.org

Go-to-market with a 10,000+ participant playtest and a broadcast reveal at Future Games Show Summer 2025.

10K+playtest participants

What we do

Go-to-market, end to end

From first reveal through post-launch cadence — the experience to find the market for your studio and your games.

01Marketing

Marketing

Grow your fanbase and footprint with confidence. Multi-channel acquisition across paid, earned, and owned — with the numbers to prove it.

  • Creators
  • Advertising
  • Social
  • Content
02Business

Business Planning

Project lifecycle and immediate needs, mapped to a plan you can actually execute. Scoping, budgeting, and the reporting that keeps leadership confident.

  • GTM
  • Budget
  • Reporting
  • Roadmap
03Community

Community

From Day Zero to 1.0 launch and beyond. We build and run the community that carries a game from reveal to release — and keeps it alive after.

  • Discord
  • Day Zero
  • Launch ops
  • Retention
04Team

Recruiting

Build the team you need to get to market. QA, B2B, and the right people in the right seats so your studio runs lean and sharp.

  • QA
  • B2B
  • Hiring
  • E-Commerce

The operator

Keith Weisglas

Web Developer & Marketing Lead

I've spent the last decade building a clientele of independent game developers. On any given project I'm a mix of Marketing Lead, Community, Influencer Relations, Production, and Recruiting.

The last two years have seen my clients bring organic AI growth into studio workflows — and it's been an interesting ride. I run local LLM and agent workflows myself, and I advise studio leadership on where AI actually helps marketing ops.

  • FocusIndie game studios
  • ReachPC · Mobile · Consoles
  • LocationMetro NYC, USA
  • LinkedInkeithweisglas
Est. 2017

Contact

Tell us about your game

Where is your studio right now — pre-reveal, mid-build, or ready to launch? We'll map the current.

Location Metro NYC, USA
LinkedIn keithweisglas